![]() Till now we got really good feedback for our mechanisms and game play, but our weak point was the art and this was reflected in the reviews, as well as the people downloading the game. However, to achieve this it requires the game to be really successful so that it can provide us what it takes to be developed for a long time. Our plan is to keep working on this game for quite a long time, that's why we have scheduled really large scale updates to come to this game. We are really working hard on this game to keep everyone happy and make this a great multiplayer game. On the browser version the build done by unity is irrelevant to what bit is the system that's why you can play it there.I need to tell you the background story behind the art redesign before you start judging us hard. But we had to choose, either let cheaters to destroy the game for everyone and not add multiplayer features at all, or switch to 64-bit builds. ![]() We are aware that 1.1% of steam players still have 32-bit systems. Unfortunately in order for all those changes to work we had to switch to 64-bit system builds. ![]() We changed many things in the code to increase the security a lot and avoid cheaters having a party. I apologize for forgetting it out of the patch notes. If the game runs on a 64-bit Windows, it should not even be installed on my laptop) Yes, and I did play it for 15 hours - some kind of mysticism))) But in the browser it starts up fine, but I don’t know how to transfer the save there, and I don’t want to start the game from the beginning (((Ĭan I even play it in Steam or do I need to switch to the browser version? But in the browser it starts, what happens? Reinstalling the game did not help, as did clearing the cache in Steam Originally posted by kasper_zp2013:After the update, the game began to request a 64-bit system)) The requirements for the game do not specify a 64-bit system and I played it all day yesterday from Steam. ![]()
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